Audiovisual and Media Policies: protection of consumers, in particular minors, in respect of the use of video games
Video games are one of the favourite leisure activities of Europeans of different ages and social categories. There are also promising opportunities for a strong interactive games industry in Europe, which is already the fastest growing and most dynamic sector in the European content industry, and has a higher growth rate than in the US, half the revenue of the music market and more than the cinema box office in Europe. The rapid growth of on-line video games is also a key driver for the uptake of broadband telecommunications networks and third generation cellular phones. All this makes video games a front-rank medium, with the result that freedom of expression for both creators and gamers is a paramount concern.
The Commission is replying to the Council's call for a review of the various methods used for assessing the content of video and computer games and to report back to the Council. For this purpose, a questionnaire was sent to all Member States. The questions covered age rating/content rating systems, the sale of video games by retailers, video game bans, effectiveness of current measures, on-line video games and a cross-platform and pan-European rating system. All 27 Member States replied. According to the information received from the Member States, the PEGI system is currently applied by 20 Member States. Two Member States (Germany and Lithuania) have specific binding legislation while Malta relies on general legislation. However, four Member States (Cyprus, Luxembourg, Romania and Slovenia) have no system in place. 15 Member States have legislation concerning the sale of video games with harmful content to minors in shops, although the scope of laws varies between Member States. Until now, four countries (Germany, Ireland, Italy, UK) have banned certain violent video games.
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